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Uncharted 2 cutscenes
Uncharted 2 cutscenes










For once, Drake is entirely out of his element-he can't communicate, he can't fight, and he can't climb his way out of the mountain village or he'll just be lost in the Himalayas. As Nathan Drake, players explore the village, unable to communicate due to the language barrier. Uncharted bridges the gap between cutscenes and interactivity fairly well, especially during Uncharted 2: Among Thieves' famous Tibetan village scene. And quick time events are rarely popular, especially when, in games like Mortal Kombat X, you expect to be actually fighting, not just pressing X to progress a cutscene.Ĭutscenes Without Action but With Player Interaction Work Surprisingly Well While choosing dialog options is great for RPG fans, it can be tedious or frustrating for others. Others rely on quick time events, breaking up watching the story unfold by making players press a button or fail.Įach variation has its pitfalls-running around while characters talk at you (as seen in the Half-Lifeseries) feels a little silly, particularly for people who would much rather just skip the talking and get back to the action. Others allow engagement during cutscenes, letting players choose the words their characters speak. There are a number that don't entirely strip the player of control, letting them wander or look around while the story happens around them. They serve as a reminder of the game's plot, but story isn't what every gamer is after.Īre cutscenes doing more harm than good, or are they a necessary part of telling an engrossing story in video games?

#Uncharted 2 cutscenes series

Many games don't need cutscenes, but story-heavy series like Mass Effect, Grand Theft Auto and Final Fantasy often use them to bring the story back to center when it's easy to get lost in sidequests and distractions. As a narrative device, cutscenes play an important role in getting a player through a crucial, scripted event at the expense of turning the player into a 'watcher.' There are few people who have a middling opinion of video game cutscenes-people tend to love them or hate them, finding the way they strip the player of control to be frustrating or finding their storytelling capability to be a benefit. Just realized each scene I picked had both Nate and Elena.BioShock's opening cutscene offers some control, but directing the player towards the scenery is important to introducing the scope and size of the game's setting. I haven't played Golden Abyss yet but hope to by the time 4 releases. Story issues are more than made up for with the game's amazing set pieces. This scene may be my favorite in the series though, it's just a really nice moment between Nate and Elena. Focus on Nate and Sully relationship is great. Uncharted 3 :Uncharted 3 had some issues with the story (Chloe and Cutter could have used a mention at the end, what's the deal with magician Talbot) but I liked a lot of what they tried to do. Really makes me think Nate and Elena will stick together this.oh wait. Excellent wrap up to what is probably my favorite game in the series. Very funny exchange between Nate and Elena. Uncharted 2:I think this is definitely the strongest ending of the three main games. This scene just kind of jumped out at me more than the rest in this game. Uncharted 1:I thought it was interesting to see where Nate (attempts to) draws the line. Hello! With Uncharted 4 coming up soon I figured we could look back at our favorite cutscenes from each Uncharted game.










Uncharted 2 cutscenes